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Virtual Reality Headset
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Customizing Reality One Byte at a Time

Man Using Virtual Reality Headset

Take people beyond their wildest imaginations

Reality Bytes is a team of virtual reality consultants and fan engagement advisors that develop custom VR experiences to elevate entertainment, enhance education, and boost business. New to VR? We'll guide the way.


Reality Bytes guided our Fan Development staff through the process of creating a customized VR experience for our fans from concept to completion with the utmost professionalism. They delivered a complete experience from scratch that allowed us to engage with our younger generation of fans within a fully branded and curated VR space, while still meeting an accelerated timeline.

Michelle Matthews

Manager of Fan Development, Oklahoma City Thunder

Reality Bytes was fantastic to work with. They provided a customized VR experience and delivered an insightful presentation to educate our group on the current uses of VR in the marketplace and how it’s driving major shifts in the way we live, work and play.

Maura McCagh

Strategy & Operations Manager,

Deloitte Consulting

As a rock climbing and fitness facility, we have the unique challenge of activating our experiences off site. The solution came in the form of Reality Bytes creating 360 video content for us to take to street festivals, wellness fairs, etc. They were so great to work with, really collaborative, open-minded, and willing to listen to our needs. It was a fun, creative process, which required innovation and a bit of trial and error.

Claire Bao

Marketing Manager,

Brooklyn Boulders

When it comes to VR there are loads of competition in the marketing realm that want to bring customers an unforgettable experience. Partnering with Reality Bytes helped guide us into this new technology by assisting in creating interactive branded worlds for our guests to experience that allowed us to create an on-brand and awe-inspiring experience to drive sales and brand loyalty.

Angela Pargas

Field Marketing Manager,

Talking Rain

  • What does Reality Bytes do?
    We guide clients through the development of VR solutions from ideation to deployment. We cover VR at a high level, focusing on what it can do then narrowing in on the use cases that are specific to the client’s needs. Using that information, we build custom designed VR environments that satisfy those needs and can be seamlessly and effectively integrated into existing workflows.
  • Do you have any recommendations if we’re just getting started?
    If this is your first foray into VR, we recommend starting simple and small. There’s a lot to take in, from the design of the environment to the management of the equipment and on-site activations. Allow your team some time to get comfortable with VR in order to develop a stronger foundation upon which you can expand your virtual footprint. Basically, it’s best not to overthink things.
  • Do you have examples of projects that you’ve worked on?
    We've put together a case study for a project we did with the Oklahoma City Thunder, which you can view on our Case Study page. We encourage you to reach out if you have any questions or you’d like to hear about other projects we’ve worked on.
  • Can you help us develop and implement immersive experiences?
    Our entire focus is on helping businesses incorporate immersive elements into their organizations, be it in marketing, training, or anywhere else it can provide a benefit. The possibilities with VR are nearly endless, but it’s difficult to think that way unless you’ve experienced it. We’re here to open the curtain and reveal what your options are.
  • How do we make updates to the experiences?
    We’re able to assist with any necessary updates on our end and push them out automatically to your headsets.
  • What do you need to create experiences?
    Assets usually cover any artistic themes or styles, photos, and video content. Other types of assets can include music, sound effects, player cards, and .png files.
  • How long do experiences take to build and how long do they last?
    Experiences can be as expansive and engaging as you want them to be. Standard projects typically take about 10-12 weeks from the initial discussion to delivery of the finished product, which we usually suggest about a 3-5 minute timeframe for users. This project timeline could decrease or increase depending on the specific details of the project and the responsiveness of your teams with regard to development feedback and assets to be included (i.e. photos, graphics, etc.).
  • Do we need to buy the headsets?
    No. We will buy the headsets on behalf of the client to get them programmed and set up with the necessary equipment accessories (expanded battery, grip covers, etc.)
  • Is there training involved?
    Yes. The training is straightforward, and we provide the necessary documentation and video support to make it an easy process. As part of the support package, we are also available to troubleshoot and assist with any questions.
  • Do we get to keep the experiences?
    Yes! You keep the experience as well as the headsets.
  • Which is better: VR or AR?
    VR and AR serve completely different purposes. VR is used to fully immerse someone in a virtual experience to captivate them and ensure that they're focused on the custom-created content. AR, on the other hand, adds another layer onto the physical world to create a part physical, part virtual experience. The decision to use one or the other is entirely dependent upon the use case and desired outcome.
  • What is the Metaverse?
    The concept of a metaverse refers to a world where people could collaborate, shop, learn, socialize, work, or play in ways that may not be possible otherwise.
  • What are some practical applications of VR?
    VR has the potential to be used for a variety of use cases in a wide range of industries. For example: Sports teams could create digital museums with historical player lockers and gear or replicas of real athlete spaces that fans wouldn’t be able to experience otherwise. Schools could take a student back in time to Ancient Greece or simulate science experiments that may require expensive, sparse, or dangerous equipment. Market research or focus groups could be done on anything from interior design to product placement to product design.
  • What's the difference between VR and AR?
    While VR replaces your physical environment with a virtual one, Augmented Reality (AR) overlays virtual elements on top of the physical world. Imagine putting on a pair of glasses and seeing virtual billboards on buildings, or a virtual path on the sidewalk leading you to your destination. Pokemon Go is a well-known example of AR.
  • What exactly is Virtual Reality (VR)?
    Virtual Reality (VR) is a computer-generated simulation that replaces the user's entire environment, and can be interacted with in a seemingly real way. With VR you're fully engaged in the experience and do not see the physical world around you. This technology has created a wide range of applicable industries and use cases, such as sports fan engagement, heavy equipment training, and more.

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